AI-Powered Games Industry: Challenges and Opportunities Amid Rapid Transformation

Arc Raiders: Devs Aim to Shift Expedition Focus Away from Fat Stacks and FOMO

Arc Raider developers have expressed a desire to evolve future Expeditions in the game to de-emphasize the emphasis on amassing virtual wealth (fat stacks) and reducing players’ fear of missing out (FOMO).


New Document and Video Shed Light on Alleged Monolith Productions’ Cancelled 2010 Batman Game

Recent documents and videos have emerged, providing new insights into the cancelled 2010 Batman game by Monolith Productions. The content reveals details about the game’s development, its unique features, and the reasons behind its cancellation.


Ubisoft Cuts 55 Jobs Across Massive and Stockholm Studios Amid Layoffs

Following a new wave of layoffs, Ubisoft has announced the cutting of 55 positions at its The Division studio in Massive and offices in Stockholm. The move comes after Ubisoft previously asked Division developers to volunteer for layoff.


Fired GTA 6 Workers Denied Interim Pay Amid Rockstar’s ‘Flimsy Grounds for Defence’ Claim

Employees of the GTA 6 studio Rockstar were denied interim pay by a UK tribunal, with the union highlighting the company’s “flimsy grounds for defence”. The dispute stems from legal setbacks faced by fired developers in their fight against Rockstar.


Nvidia DLSS 4.5: A Power-Hungry Upgrade

PC Gamer reports that while Nvidia’s new DLSS 4.5 offers impressive visuals, it demands significantly more GPU power than previous versions, surprising users and highlighting the escalating hardware requirements for cutting-edge AI-driven graphics technologies.


Former Bethesda Lead Reveals Reason Behind Early Announcement of The Elder Scrolls 6

A former lead developer at Bethesda explains that the studio announced The Elder Scrolls 6 early to prevent backlash over the simultaneous release of Starfield, ensuring players weren’t upset by both games being revealed at once.


Anthem’s Future: Could It Have Survived With Local Server Technology? Former Executive Producer Reveals Potential For Salvaging The Game

A former executive producer suggests that Anthem could have continued if local servers had been available, as the necessary technology existed. However, BioWare ultimately abandoned the game in a state of disrepair, reflecting EA and BioWare’s reluctance to retain or support it.


Star Trek: Voyager – Across the Unknown Announces Switch 2 Version and Global Release

Eurogamer reports Star Trek: Voyager – Across the Unknown, a narrative-driven strategy game, is set for a Switch 2 release with enhanced AI features.


Games Workshop Announces Standalone Warhammer Age of Sigmar Animation for Prime Video Amid Henry Cavill’s Cinematic Universe Delay

Games Workshop confirms a standalone animation project based on the Warhammer Age of Sigmar setting, separate from the delayed cinematic universe featuring actor Henry Cavill. The company also announces an internal ban on using AI-generated content in its designs and marketing materials.


Pokémon LEGO Kanto Badges Fetch Hundreds on eBay Amid Scalping Craze

LEGO Pokémon Kanto region badges are being scalped online, with eager buyers paying over £100 for limited edition sets that originally cost far less.


AI Could Be the Key to Survival for Independent Game Developers

The developer of Stellar Blade discusses how AI could help their small studio compete with larger Chinese and US studios by offloading some production tasks, but acknowledges this may be controversial in game development circles.


PC Shipments Surge in 2025, but Market Will Transform Rapidly Amid Memory Shortage

Despite a rise in PC shipments in 2025, experts warn that the market landscape will undergo significant changes within a year due to accelerating memory supply constraints.


Resident Evil Requiem Showcase to Delve Deeper into Open World Gameplay

A new Resident Evil Requiem showcase is set to reveal fresh gameplay details after teasing an open world experience, with the event scheduled for this week.


Peter Molyneux’s Final Game, Masters of Albion, Set for April Release

Industry veteran Peter Molyneux announces the imminent release of his final game, ‘Masters of Albion’, in April. Describing it as ‘the culmination of my life’s work,’ Molyneux emphasizes that he is not overhyping the project’s significance.

Add a Comment

Your email address will not be published. Required fields are marked *